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About

SPIELESCHREIBER

spieleschreiber has a double meaning in the German language. It may mean “writing about games” as well as “developing games”. This, ​in a nutshell, ​describes ​what I create, together with very talented freelance colleagues. Of course, there is more to it.

Because games change lifes

Getting awards in 1986 for Let’s Bounce, just like the european-wide releases of Twinky goes hiking and Persian Gulf Inferno soon after, could have paved the way for my 16-year old self ​to dedicate himself to game development​ | Instead, I decided to focus on writing. But the return to game dev was just a question of time, with the 2013 iOS-game Anno Domini followed by many successful releases

I feel honored that my 2019 release RESHOOT R gathered so many awards, and the currently pipelined project RESHOOT PROXIMA 3 triggers so many positive comments | Proves that mixing elements of contemporary games and current quality standards falls on fertile ground

Creating text for a purpose

The passion for writing creative text roots back to the 1980s. That´s when I discovered the fulfillment that comes from feeding the imagination of many thousand readers as editor of Amiga Joker magazine | Followed by fun times while merging print and online channels for my leading games media brands Cube, 360 Live, PS3M and games™ in the early 2000s, ​well ahead of the curve

Gathering this experience allowed me to serve T-Online, Spiegel Online, Maxim, Games / Bavaria, brand eins and other renowned media outlets with tenderly crafted text and media compositions since 2001 | Always striving for entertaining yet multilayered, faithful coverage

CREATIVE
RELIABLE
DEMANDING

Portfolio

SIX REASONS WHY SPIELESCHREIBER ENHANCES YOUR LIFE

“I think you are very qualified for project tasks in the media, organizational and commercial area – also in responsible management positions – and I can recommend you to potential clients without any reservations”

HENRY ALLGAIER - CEO GERAMOND VERLAG | MUNICH

“You have carried out all tasks exceptionally punctually, reliably and with great care. I would also like to emphasize your communication and team skills as an essential basis for productive and smooth cooperation”

MICHAEL HOFBAUER - CHIEF EDITOR GERAMOND VERLAG | MUNICH

We appreciate the quality of Mr. Löwenstein’s texts, which testify to a high level of specialist journalistic competence. He knows how to deal with complex topics in an understandable and descriptive way

ANJO SCHWARZ - SUPERVISOR T-ONLINE.DE SPIELE | DARMSTADT

“A huge thank you to you and the team for the resurrection of the Amiga Joker. The magazine is made with so much heart that I felt very warm while reading”

TORBEN SCHIRN - CUSTOMER AMIGA JOKER 2017

“What you have done here is amazing. This game has a strong identity, like some of Amigas legendary games Project X and Shadow of the Beast III”

JEAN BOLLAERT - ON YOUTUBE ABOUT RESHOOT R

Blogposts

CREATING STUFF EVERY DAY
READ ‘EM ALL

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Please send kind words, suggest a project or do something similar which makes me smile

Über mich

Spieleschreiber, das sind im Wesentlichen ich – Richard Löwenstein – und freie Kollegen, mit denen ich auftragsbezogen zusammenarbeite. Ich bewege mich seit 1984 in der Software-, Games- und Medienindustrie. Das Wort Spieleschreiber (“gamesauthor”) bezieht sich auf  die Tatsache, dass ich über Computerspiele schreibe und sie außerdem entwickle und produziere

Meine Arbeiten

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